Software Development / Systems / Experimentation
A personal dev lab for documenting projects, prototypes, and technical dead ends.
I share what I'm working on, what I've learned along the way, and the occasional problem that turned out to be more interesting than expected.
Latest Work
Terrain Systems
XZ Columnar Terrain
An experiment in constructing a sealed, voxel-owned terrain surface from heightmap-derived planar patches and vertical side fragments.
Read article →Future Article
More experiments coming
Another technical rabbit hole will eventually end up here.
Future Article
Under Construction
Currently occupied by an idea that has yet to become an article.
Technical Areas
Terrain Systems
Terrain representation, surface construction, density fields, topology, procedural generation, and editable geometry.
Rendering & Visualization
Graphics pipelines, shaders, lighting, rendering techniques, and the visual presentation of data and geometry.
Spatial Systems
Coordinate systems, spatial organization, indexing, precision, sampling, and relationships between objects in space.
Software Architecture & Design
Code organization, module boundaries, ownership, resource lifetime, interfaces, and technical design decisions.